• Mechanic Skull Helmet

    I do like to work in pitches: you have a short time to try something, usually challenging, without all the production restrictions. It is fun, creative and intense. I am specially proud of this one: Two weeks to do a shaman in a world dominated by mechanical animals. I have designed and modeled the skull-Helmet working with the amazing Jacob Gonzalez who was doing the textures and shaders for it. Lead, Character texture and rendering was Cesar Nunes. The Character modeler was Alex Huguet and Manuel Perez was doing the Comp. For me these guys are a "dream team".